- Scanline renderer: fast, not physically accurate, basic features
- Quicksilver hardware renderer: very fast rendering, uses the GPU video hardware,Quality is dependent on hardware features
- ART, or Autodesk Ray Tracer: long render times, physically accurate, limited to real-world effects
- NVIDIA iRay: Similar to ART, can use CPU, GPA or both, Mental Ray Arch&Design
- NIVIDIA Mental Ray: Most versatile, lot of time setting it up, still and animated
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