Wednesday, May 11, 2016

(chap 16.7) Playing the image Sequence in the RAM Player

Rendering menu-- compare media in RAM player



(chap 16.6) Image Sequence


(chap 16.5) Mental Ray Render Options

Change physical lights to standard for mental ray to handle it. Enabled GAMMA

(chap 16.4) Setting Scanline Render Options


(chap 16.3) Controlling Shadows


(chap 16.2) Rendering Standard Lights

Don't want GAMMA on for standard light

(chap 16.1) Choosing a Render


(chap 15.6) Painting Objects with Viewport Canvas





(chap 15.5) Using Real-World Map Size


(chap 15.4) Project UVs with UVW map


(chap 15.3) Tracking scene assets

If you have a bitmap that is saved outside of the scenes project files and have in 3ds max look for it there you cannot move it ever. That lick will be broken. When you try to load it up again and get the warning DO NOT click on Browse. Click on continue. Click on the app menu Reverences and Asset Tracking.

(chap 15.2) Bitmap


(chap 15.1) Placing 3D Procedural Map


(chap 14.6) Multi/Sub-Object Materials


(chap 14.5) Adjusting the physical Material


(chap 14.4) Adjusting Standard Parameters


(chap 14.3) Scene Materials and Sample Slots


(chap 14.2) Working with the Slate material Editor


(chap 14.1) Using the Compact Material Editor

hotkey= "m" then go to modes

(chap 13.11) Using the Light Explorer


(chap 13.10) Active Shade


http://screencast-o-matic.com/watch/cDhXFg1943


(chap 13.9) Creating Sun and Sky



(13.8) Adjusting Light Distribution


(chap 13.7) Changing Light Shape

The softness of the light is determent by the size

(chap 13.5) Using the ART Render


(chap 13.4) Adjusting Exposure Control


(chap 13.3) Color ad Intensity


(chap 13.2) Controlling Viewport Quality for Lights


(chap 13.1) Photometric Light


(chap 12.7) Moving Keys with Trajectories

http://screencast-o-matic.com/watch/cDhXoH19OQ

(chap 12.6) Curve Editor

http://screencast-o-matic.com/watch/cDhXoZ19TV

Chap 12.5) Dope Sheet

fake key are a real thing.

(chap 12.4) Editing Animation

http://screencast-o-matic.com/watch/cDhX2m190X


http://screencast-o-matic.com/watch/cDhX2s190O


(chap 12.3) Set Key

http://screencast-o-matic.com/watch/cDhX2k193J

(chap 12.2) Auto Key



http://screencast-o-matic.com/watch/cDhX2r19rd

(chap 12.1) Time Config

NTSC = 30fps
PAL =25 fps
FILM= 24? 25?

(chap 11.7) Aspect Ratio


(Chap 11.6) Safe Frames

click on the camera name then click show safe frames
OR
shift + F

(chap 11.5) Creating a Free Camera


(chap 11.4) Creating a Target Camera


(chap 11.3) Layers

eye= hidden or not
tea pot= render
snowflake= freeze
cube= display

Tuesday, May 10, 2016

(chap 11.2) XREFS Objects



xrefs are when you can have multiple object files that then get loaded up into one master scene file this saves space and time.